Post by Mcbober on Dec 7, 2005 3:53:35 GMT -5
Well, even though everybody left by the time I got back to test it, I figured I'd throw out my feedback on it here.
Overall, it seemed a bit small and wide open. It could use a couple more objectives. The Elevator doesn't go all the way to the top, and as such one can only seem to get up there as a Sith or Mandalorian for the Empire.
Now, some suggestions.
Maybe make things a little bigger if possible, the Level seems a little small.
The vehicles seem to be nearly invincable... And they seem a bit pointless. I think that maybe they should just be removed. If not, they need a health bar and need to be able to be hurt by blasters (like the AT-ST in Prison).
Add some houses and little buildings. Maybe some destroyed houses too if it's supposed to be a run-down area. Destroyable objects are always nice. So adding breakable windows to gain quick entry to the houses would be a plus, aswell as maybe being able to break down portions of the walls.
An underground hiding area could make a better spawn for the Jedi. Say they had a basement or cave they were hiding in. This underground area could also maybe have a second way out, that way giving things a little more options and allowing people to spread out further.
Some possible new Objectives could be:
Disable the Shield. This a simple and sure-fire way to add another objective to a map. This could act just like the Door to the Thrown on DOTF. A Shield (or door) blocks the entrance to the Elevator. A remote switch must be hacked/destroyed to disable the shield.
Take Control of the Sentry Station. This could be some sort of a base in the middle of the level. It could perhaps have a couple auto-guns at various points to annoy the Jedi. There could also be a couple other Auto-Guns around the Level that would shoot the Jedi scum.
This would be an optional Objective, and if the Jedi choose to attempt to complete it, they would have to break/hack into the Station. (Maybe a front door for a hack, and a back door/window for back entrance. A top roof vent always works too for entry.)
Inside the Sentry Station, there could be a controll console that the Jedi could hack, which would A: Make the Sentry Station the new spawn point for Jedi Reinforcements, and of course it would also turn all the Turrets against the Clones, and now on the side of the Jedi.
Open the Containment Gate. This one is just another quick option, though probabally not needed. This would be a simple Hack/Breaking of a gate that the Clones would have set up to stop the Jedi from getting to the Tower. A destroyable Sentry gun could be here to annoy the Jedi perhaps.
Well, I didn't get to try the FA, so I can't say anything about that. But so far I'd say things are pretty good, though a bit plain. I know I probabally suggested a lot here, but it's just my opinions of what could make things even better. Keep it up, this looks to be your best map yet in my opinion.
Overall, it seemed a bit small and wide open. It could use a couple more objectives. The Elevator doesn't go all the way to the top, and as such one can only seem to get up there as a Sith or Mandalorian for the Empire.
Now, some suggestions.
Maybe make things a little bigger if possible, the Level seems a little small.
The vehicles seem to be nearly invincable... And they seem a bit pointless. I think that maybe they should just be removed. If not, they need a health bar and need to be able to be hurt by blasters (like the AT-ST in Prison).
Add some houses and little buildings. Maybe some destroyed houses too if it's supposed to be a run-down area. Destroyable objects are always nice. So adding breakable windows to gain quick entry to the houses would be a plus, aswell as maybe being able to break down portions of the walls.
An underground hiding area could make a better spawn for the Jedi. Say they had a basement or cave they were hiding in. This underground area could also maybe have a second way out, that way giving things a little more options and allowing people to spread out further.
Some possible new Objectives could be:
Disable the Shield. This a simple and sure-fire way to add another objective to a map. This could act just like the Door to the Thrown on DOTF. A Shield (or door) blocks the entrance to the Elevator. A remote switch must be hacked/destroyed to disable the shield.
Take Control of the Sentry Station. This could be some sort of a base in the middle of the level. It could perhaps have a couple auto-guns at various points to annoy the Jedi. There could also be a couple other Auto-Guns around the Level that would shoot the Jedi scum.
This would be an optional Objective, and if the Jedi choose to attempt to complete it, they would have to break/hack into the Station. (Maybe a front door for a hack, and a back door/window for back entrance. A top roof vent always works too for entry.)
Inside the Sentry Station, there could be a controll console that the Jedi could hack, which would A: Make the Sentry Station the new spawn point for Jedi Reinforcements, and of course it would also turn all the Turrets against the Clones, and now on the side of the Jedi.
Open the Containment Gate. This one is just another quick option, though probabally not needed. This would be a simple Hack/Breaking of a gate that the Clones would have set up to stop the Jedi from getting to the Tower. A destroyable Sentry gun could be here to annoy the Jedi perhaps.
Well, I didn't get to try the FA, so I can't say anything about that. But so far I'd say things are pretty good, though a bit plain. I know I probabally suggested a lot here, but it's just my opinions of what could make things even better. Keep it up, this looks to be your best map yet in my opinion.